ENGLISH "default.tab" data for translation to Spanish ============ VOCABULARY ============= VERBS 1. /go/ 2. /look/desc/r/l/ 3. /get/pick¯up/take/carry/hold/ 4. /drop/put¯down/put/ 5. /wear/put¯on/don/ 6. /remove/take¯off/doff/unwear/ 7. /i/inven/inv/inventory/ 8. /examine/look¯at/exam/x/ 9. /quit/stop/finish/end/ 10. /wait/z/ 11. /again/g/ 12. /score/ 13. /verbose/long/ 14. /brief/short/ 15. /give/offer/ 16. /exits/ 17. /time/ 18. /say/ 19. /talk/speak/ 20. /follow/ 21. /restart/ 22. /save/store/ 23. /load/restore/ 24. /hello/hi/ 25. /search/inspect/study/ 26. /ask/ 27. /tell/ 28. /stand/stand¯up/ 29. /undo/ 30. /quicksave/qsave/qs/ 31. /quickload/qload/ql/ 32. /transcript/script/ 33. /sit/sit¯down/ NOUNS 1. /north/n/northward/northwards/ 2. /south/s/southward/southwards/ 3. /east/e/eastward/eastwards/ 4. /west/w/westward/westwards/ 5. /northeast/ne/ 6. /northwest/nw/ 7. /southeast/se/ 8. /southwest/sw/ 9. /up/u/ 10. /down/d/downwards/ 11. /in/inside/ 12. /out/outside/ 13. /all/everything/lot/ 14. /it/them/him/her/ 15. /me/myself/self/ 16. /following/ PREPS 1. /but/except/ 2. /out/from/ 3. /to/ 4. /in/into/inside/ 5. /with/using/ 6. /at/ 7. /under/beneath/below/underneath/ 8. /behind/ 9. /on/onto/ 10. /off/ 11. /about/ 12. /for/ 13. /up/ 14. /down/ 15. /through/ 16. /around/round/ 17. /over/ 18. /across/ DELETIONS 1. a 2. of 3. the 4. some 5. an 6. travel 7. walk 8. run OBJECT NOUNS CHARACTER NOUNS ========== LOCATIONS ========== Location 1: This is the first location/room in my adventure. ================= SYSTEM MESSAGES ================ System Message 1: You now have the %objn1%. ========== System Message 2: You've dropped the %objn1%. ========== System Message 3: You're now wearing the %objn1%. ========== System Message 4: You've removed the %objn1%. ========== System Message 5: There isn't one of those here. ========== System Message 6: You don't have the %objn1%. ========== System Message 7: You can't wear the %objn1%. ========== System Message 8: You're already wearing the %objn1%. ========== System Message 9: You already have the %objn1%. ========== System Message 10: You're not wearing the %objn1%. ========== System Message 11: owns: ========== System Message 12: You are carrying: ========== System Message 13: (worn) ========== System Message 14: You can't carry any more things. ========== System Message 15: Your score is %score% out of 100. ========== System Message 16: only. ========== System Message 17: You have taken %turns% turn(s). ========== System Message 18: **Reserved for expansion purposes** ========== System Message 19: In the %objn2% is: ========== System Message 20: You can't see a %objn1%. ========== System Message 21: The %objn1% is now in the %objn2%. ========== System Message 22: The %objn1% isn't in the %objn2%. ========== System Message 23: Press [SPACEBAR] To Continue ========== System Message 24: Sure you want to quit? ========== System Message 25: Would you like to play again? ========== System Message 26: Okay. ========== System Message 27: You can't do that. ========== System Message 28: You can't. You're wearing the %objn1%. ========== System Message 29: You don't have one of those. ========== System Message 30: You're not wearing one of those. ========== System Message 31: You can't remove the %objn1%. ========== System Message 32: There isn't one of those in the %objn2%. ========== System Message 33: Your hands are full. ========== System Message 34: There doesn't appear to be anything lying around that you can take. ========== System Message 35: You're not carrying anything! ========== System Message 36: You have nothing to wear. ========== System Message 37: You're not wearing anything! ========== System Message 38: There isn't anything in the %objn2%. ========== System Message 39: You cannot take the %objn1%. ========== System Message 40: Also here you can see: ========== System Message 41: Exits lead: ========== System Message 42: You are unable to go ========== System Message 43: Please enter your instructions.%r%What now?%r%I'm waiting for your commands.%r%OK, now what?%r%Tell me what to do next please.%r%You pause, contemplating your next action...%r%Please tell me your next command. ========== System Message 44: A quicksave file does not exist. ========== System Message 45: You cannot use undo after an undo! ========== System Message 46: Would you like to (Q)uit, (R)estart, (L)oad a save game or (U)ndo? ========== System Message 47: On the %objn1% is: ========== System Message 48: TAB CONFIGURATION ================= [1]Start Adventure[1] splash graphic intro button [2]Exit game?[2] Window x(close) button confirmer [3]Really exit?[3] Quit from splash screen graphic [4]No position to save yet![4] Cannot save/quicksave if no turns taken [5]Saved game files[5] File requester sub-header [6]Save game position[6] File requester sub-header [7]Load game position[7] File requester sub-header [8]Cannot load file: Does not belong to [8] Not a valid game position [9]File saved by: [9] database name [10] File loading error![10] Loading error [11] does not appear to exist[11] Gfx/music/sample file cannot be found [12]Can't initialise sound device[12] Sound device not accessed [13]Can't play the background music file [13] Unable to play/locate file [14]Can't play the sound sample file [14] Unable to play/locate file [15]Help[15] alert box title [16]Please check game folder for a helpfile[16] alert box message [17]Transcript Text Files[17] File requester header [18]Create a transcript text file[18] Sub-header [19]Transcript recording Is already ON![19] text [20]Transcript recording is now ON.[20] text [21]Transcript recording Is already OFF![21] text [22]Transcript recording is now OFF.[22] text [23]No transcript file selected[23] text [24]T.A.B. adventure files[24] File requester header [25]Open an adventure file[25] File requester text [26]Save an adventure file[26] File requester text [27]Please enter your response[27] input box dialog request [28]Request for information[28] Player name dialog title [29]Player Name Request[29] messagebox title [30]First Name[30] textbox label [31]Surname[31] textbox label [32]Player Gender: [32] text [33]I am male.[33] checkbox text [34]I am female.[34] checkbox text [35]Submit Name Details[35] button text [36]Please Enter Your First Name[36] textbox label [37]Please Enter Your Surname[37] textbox label [38]My name is [38] text [39]Are your name details correct?[39] Question text for y/n button [40]>[40] cursor symbol with/without space [41]Please type in your answer...[41] input box text for "ask" action ========== System Message 49: "THINBASIC ADVENTURE BUILDER" The Interactive Fiction & Text Adventure Maker Author: Catventure 2022 Registered To User: Catventure Credits ------- Testing: Petr Schreiber & Jason Nicholls Help: Eros Olmi & Thinbasic Development Team mciVideo routines: Michael Hartlef http://tab.thinbasic.com ========== System Message 50: The %objn2% weighs too much for you and would exceed your carryable weight limit. ========== System Message 51: You are wearing ========== System Message 52: Arial ========== System Message 53: You're not carrying or wearing anything, and there appears to be nothing obvious lying around to examine. ========== System Message 54: nothing. ========== System Message 55: nothing at all. ========== System Message 56: Sure You Want To Quit? ========== System Message 57: There isn't a %objn2% here. ========== System Message 58: On the %objn2% is: ========== System Message 59: You can't see a %objn2%. ========== System Message 60: Separators and words ================ Parser command separators in addition to "," + "." [1] and [1] remember [2] and then [2] [3] then [3] word for "undo" [4]undo[4] word for "again" [5]again[5] word for "oops" [6]oops[6] default word for undefined definite object article [7]the[7] default word for undefined indefinite object article [8]the[8] Preposition keyword for "but/except" [9]but[9] Internal keywords for verb "say" and preposition "to" when commanding characters: [10]say[10] [11]to[11] These words must exist in the Vocabulary! Internal word for "it" keyword: [12]it[12] Internal word for "all/everything" keyword: [13]all[13] ========== System Message 61: That's not possible. ========== System Message 62: and ========== System Message 63: Time passes... ========== System Message 64: The %objn1% weighs too much for you and would exceed your carryable weight limit. ========== System Message 65: You drop that as your hands are full. ========== System Message 66: That was too heavy. You drop it. ========== System Message 67: The %objn1% will not fit in the %objn2%. ========== System Message 68: Game position saved. ========== System Message 69: Press C to Continue... ========== System Message 70: default ========== System Message 71: You are unable to look in the %objn2%. ========== System Message 72: You are unable to get the %objn1% out of the %objn2%. ========== System Message 73: You are unable to put the %objn1% into the %objn2%. ========== System Message 74: You are unable to look in the %objn1%. ========== System Message 75: In the %objn1% is: ========== System Message 76: You are unable to take anything out of the %objn2%. ========== System Message 77: You are unable to put anything into the %objn2%. ========== System Message 78: It's too dark. You can't see anything. ========== System Message 79: It's too dark to do that. ========== System Message 80: Turn undone. ========== System Message 81: ========== System Message 82: %brief% ========== System Message 83: Score: %score% Turns: %turns% ========== System Message 84: >Whoops! Please type something in. ========== System Message 85: Undo is not available yet until you've entered a normal input command. ========== System Message 86: %speechname% listens to you. ========== System Message 87: Inside the %objn1% is: ========== System Message 88: isn't here! ========== System Message 89: appears.%r% enters.%r% arrives... ========== System Message 90: departs and goes %r% goes %r% leaves and moves %r% sets off, heading %r% travels ========== System Message 91: %speechname% wears the ========== System Message 92: %charname2% was unable to go %directn1%. ========== System Message 93: He is wearing ========== System Message 94: She is wearing ========== System Message 95: It is wearing ========== System Message 96: For concatenated sentence listing actions: [1]You now have the [1] [2]You've dropped the [2] [3]You're wearing the [3] [4]You've removed the [4] ========== System Message 97: You follow ========== System Message 98: follows you.| follow you. ========== System Message 99: Definite and Indefinite object prefixes [def1=the ] [indef1=the ] *Also reserved for prefixes for translation purposes* ========== System Message 100: Sorry. I didn't understand all of that. Please simplify your command, rephrase or try again. ================= INTRODUCTION TEXT ================= Welcome to the TAB Text Adventure Game Project. by Catventure. (c) 2022. This is the database you should use to start to create a text adventure. It contains the default words and entries necessary to get you started. It is a sort of "shell", "skeleton" or "template" to use when you begin building your game. =============== RESPONSES LIST =============== These entries are executed sequentially until a match is found. if the entry is successfully executed then TAB exits this list. RULES ALL entries MUST have 'start' and 'end' tokens contained in square brackets. "Conditions" come first and are split from "Actions" using the 'acts' token also enclosed in square brackets. The FIRST Condition of a Response entry must be a "Words Condition' and use Vocabulary KEYWORDS (not synonyms) You can use several 'Words Conditions' that will make the entry work by separating them using the forward slash character (/) eg: tie rope/tie rope to tree/tie tree with rope#..etc.. Individual Conditions are separated with the # hash symbol. Individual Actions are separated with the # hash symbol. If there is only ONE condition (the words condition) or only ONE action in an entry then no # separators may be needed. (see 'look'entry) You can add comments above or below an entry to clarify what that entry does... The response list can be saved as a textfile and reloaded into this Editor. This allows authors to use their favourite text editor to compile Response entries. ==========START OF RESPONSE ENTRIES========= NEW USERS: DO NOT DELETE THE ENTRIES BELOW. THEY ARE NECESSARY TO MAKE THE GAME WORK ============================================= '============= DO NOT DELETE '============= Deals with any inputs AFTER a nonsense Verb typed on previous input. 'if any noun1 typed alone without verb [start]%anyn1%[acts]cmessWhat do you mean: "%n1syn%"? Could you elaborate a little more?#done[end] 'if any preposition typed alone without verb [start]%p%[acts]cmessWhat do you mean: "%psyn%"? Could you elaborate a little more?#done[end] 'if any noun1 and any prep typed without verb [start]%anyn1% %p%[acts]cmessWhat do you mean: "%n1syn% %psyn%"? Could you elaborate a little more?#done[end] 'if any noun1 and any prep and any noun2 typed without verb [start]%anyn1% %p% %anyn2%[acts]cmessWhat is it exactly that you want to do with the %n2syn%? Could you elaborate a little more?#done[end] 'if any prep and any noun2 typed without verb [start]%p% %anyn2%[acts]cmessForgive me, I will need you to elaborate a little on that last command. Can you please rephrase or try again. What is it I should do %psyn% the %n2syn%?#done[end] '============== 'Here is the entry for if player types 'look' (keyword) or a synonym of 'look': [start]look[acts]desc[end] 'Below is an all purpose entry for if player tries to move in a specified direction: [start]go %directn1%[acts]moveplayer[end] 'automatic entries [start]get %objn1%[acts]autogetobj[end] [start]drop %objn1%[acts]autodropobj[end] [start]wear %objn1%[acts]autowearobj[end] [start]remove %objn1%[acts]autoremoveobj[end] [start]examine %objn1%[acts]autoexamobj[end] [start]examine %charn1%/examine %charn1% %charn2%#charpresentn1[acts]autoexamchar[end] [start]examine %charn1%/examine %charn1% %charn2%#charabsentn1[acts]cmess%charname1% is not here![end] [start]get all[acts]getall[end] [start]drop all[acts]dropall[end] [start]wear all[acts]wearall[end] [start]remove all[acts]removeall[end] [start]examine all[acts]examall[end] [start]i[acts]inven[end] [start]score#turns=1[acts]cmessYour score is 0 out of a maximum 100 adventure game points. You have taken just 1 turn.[end] [start]score[acts]score[end] [start]get %objn1% out %objn2%[acts]takeout[end] [start]drop %objn1% in %objn2%[acts]dropin[end] [start]get all out %objn2%[acts]takealloutobj[end] [start]drop all in %objn2%[acts]dropallinobj[end] [start]look in %objn2%[acts]lookinobj[end] [start]time[acts]cmessThe time is now:#time[end] [start]brief[acts]brief#cmessBrief enabled.[end] [start]verbose[acts]verbose#cmessVerbose enabled.[end] [start]exits on[acts]exitson#cmessExits are turned on.[end] [start]exits off[acts]exitsoff#cmessExits are turned off.[end] [start]wait[acts]cmessYou wait.[end] [start]transcript on[acts]transcripton[end] [start]transcript off[acts]transcriptoff[end] 'player can follow a character with this entry: [start]follow %charn1%/follow %charn1% %charn2%#charpresentn1[acts]charn2=charn1#followchar#cmessOK.[end] [start]talk to %charn2%#charabsentn2[acts]cmess%charname2% is not here![end] 'player can stop following a char: [start]quit following/quit following %charn2%[acts]followstop#cmessOK.[end] [start]quit[acts]quit[end] [start]restart[acts]restart[end] [start]save[acts]save[end] [start]load[acts]load[end] [start]undo on#undoenabled[acts]cmessUndo is already active.#else#undodisabled[acts]cmessUndo is now active.#enableundo[end] [start]undo off#undodisabled[acts]cmessUndo is already deactivated.#else#undoenabled[acts]cmessUndo is now deactivated.#disableundo[end] [start]undo[acts]cmessUndo is currently disabled.[end] [start]quickload[acts]quickload#done[end] [start]quicksave[acts]quicksave#done[end] DO NOT DELETE THE ENTRIES BELOW: [start]%v%#v>0#n1=0#n2=0#p=0#objn1=0#objn2=0#charn1=0#charn2=0[acts]cmess%v% what??#done[end] [start]?[acts]cmessSorry. I do not understand "%?%" as a verb.#done[end] [start]%v% ?[acts]cmessSorry. I do not understand "%?%" as a noun in that sentence.#done[end] [start]%v% %n1% ?/%v% %objn1% ?/%v% %charn1% ?[acts]cmessSorry. I do not understand "%?%" in that sentence.#done[end] [start]%v% %n1% %p% ?/%v% %objn1% %p% ?/%v% %charn1% %p% ?[acts]cmessI didn't understand "%?%" as a noun in that sentence.#done[end] [start]%v% %p% ?[acts]cmessSorry."%?%" is not in my vocabulary as a noun.#done[end] 'THIS IS ALWAYS THE **LAST** ENTRY IN THE RESPONSE LIST: [start]%anywords%[acts][end] 'It simply prints "That's not possible." =============== SCRIPT 1 ENTRIES =============== All the entries in this list are looked at directly after a location description is shown by TAB and just BEFORE visible exits, objects, characters present are shown. Useful for appending a message to a room description or carrying out other conditions and actions. =============== SCRIPT 2 ENTRIES =============== All the entries are looked at in this list to see if anything needs to be carried out. Script 2 may be thought of as the computer's turn of the game to show any events which may have happened as a result of the player's input. After the Script 2 list has been executed the next phrase of input is considered by the parser or if there isn't one the player is prompted for a new input. ===================== CHARACTER RESPONSES ===================== [start][acts]cmessWhat do you mean? Could you elaborate a little more?[end] [start]%_%[acts]cmessSorry, this game does not support commands to characters.[end] ***END OF FILE